AI Insights · Timothy · October 2022
Top 5 2D Cartoon Games on iOS in Guatemala Q3 2022
Analyzing the performance metrics of the top 5 2D cartoon games on iOS in Guatemala for Q3 2022, including weekly downloads, revenue, and active users.
In the third quarter of 2022, the top 5 2D cartoon games on the iOS platform in Guatemala showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared:
Candy Crush Saga saw consistent weekly revenue, with figures fluctuating between approximately $2.1K and $2.9K, peaking at $2.9K in the week of September 19. Weekly downloads remained steady, averaging around 1.1K, with a notable dip to 790 in the final week of September. The game also maintained a stable number of active users, starting the quarter at 11.7K and reaching a peak of 12.7K in mid-September before closing the quarter at 11.8K.
Slotomania™ Slots Machine Game experienced variations in weekly revenue, with a significant peak of $2.5K in the week of September 19. The game’s downloads were minimal, mostly fluctuating between 1 and 7 per week, and did not show a significant trend in active users.
Clash of Clans exhibited a dynamic revenue trend, starting at $2.2K at the beginning of the quarter and peaking at $2.8K in the first week of August. Weekly downloads remained relatively stable, averaging around 500, with a slight increase towards the end of the quarter. The game’s active users showed a positive trend, growing from 36.5K to 39.5K by the end of September.
Coin Master maintained a steady revenue stream, with weekly earnings ranging from $918 to $1.4K, peaking in the first week of September. Weekly downloads were modest, averaging around 60, with a noticeable spike to 103 in the week of August 22. The active user base remained fairly consistent, hovering around 1K throughout the quarter.
Toon Blast showed a stable revenue pattern, with weekly figures ranging from approximately $730 to $990, peaking in the final week of September. Downloads fluctuated, with a significant increase to 293 in the week of September 19. The game’s active users saw some variability, starting at 1.7K and peaking at 1.8K in mid-September before ending the quarter at 1.7K.
The data presented here is sourced from Sensor Tower. For more detailed insights and trends, visit Sensor Tower’s platform.